Mythkins
Producer / 2D Artist
Status:
Completed
Duration:
5 months
Play Now:
N/A
Summary:
A cozy, isometric adventure game where players care for mythological creatures and repair their aunt's sanctuary.

My Contributions:
Production & Project Management
As Producer, I supported the team’s creative goals by keeping development organized, transparent, and achievable. I helped translate vision into actionable plans while maintaining a healthy, collaborative workflow.
Key Contributions
Created and maintained production documentation to track scope, milestones, and priorities
Coordinated tasks across art, narrative, and design disciplines
Helped manage timelines and feature scope to support sustainable development
Facilitated communication and feedback loops within the team
Documentation & Pipeline Support
I created clear documentation to support onboarding, consistency, and long-term development.
Key Contributions
Authored art and narrative documentation to define style, tone, and scope
Created references and guidelines to maintain visual consistency
Supported production clarity through accessible, up-to-date documentation
2D Character Art
I created character assets designed to be expressive, readable, and animation-ready within an isometric perspective.
Key Contributions
Designed and illustrated 2D characters with clear silhouettes and cozy appeal
Produced rig-ready character art optimized for 2D animation pipelines
Collaborated with animators to ensure clean deformation and expressive motion
Maintained visual consistency across character sets
2D Mini-Game & Background Art
I contributed to building the sanctuary’s warm, inviting world through modular assets and illustrated backgrounds.
Key Contributions
Designed 2D mini-game assets suited for different angles
Created illustrated 2D backgrounds that reinforced tone, scale, and atmosphere
Supported world cohesion through consistent color palettes and material language
Balanced visual detail with gameplay readability
Designed the mini-map for applicable, programmable use within the game, creating an exact replica of the map in 2D format.















