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Mythkins

Producer / 2D Artist

Status:

Completed

Duration:

5 months

Play Now:

N/A

Summary:

A cozy, isometric adventure game where players care for mythological creatures and repair their aunt's sanctuary.

My Contributions:

Production & Project Management

As Producer, I supported the team’s creative goals by keeping development organized, transparent, and achievable. I helped translate vision into actionable plans while maintaining a healthy, collaborative workflow.

Key Contributions

  • Created and maintained production documentation to track scope, milestones, and priorities

  • Coordinated tasks across art, narrative, and design disciplines

  • Helped manage timelines and feature scope to support sustainable development

  • Facilitated communication and feedback loops within the team


Documentation & Pipeline Support

I created clear documentation to support onboarding, consistency, and long-term development.

Key Contributions

  • Authored art and narrative documentation to define style, tone, and scope

  • Created references and guidelines to maintain visual consistency

  • Supported production clarity through accessible, up-to-date documentation


2D Character Art

I created character assets designed to be expressive, readable, and animation-ready within an isometric perspective.

Key Contributions

  • Designed and illustrated 2D characters with clear silhouettes and cozy appeal

  • Produced rig-ready character art optimized for 2D animation pipelines

  • Collaborated with animators to ensure clean deformation and expressive motion

  • Maintained visual consistency across character sets



2D Mini-Game & Background Art

I contributed to building the sanctuary’s warm, inviting world through modular assets and illustrated backgrounds.

Key Contributions

  • Designed 2D mini-game assets suited for different angles

  • Created illustrated 2D backgrounds that reinforced tone, scale, and atmosphere

  • Supported world cohesion through consistent color palettes and material language

  • Balanced visual detail with gameplay readability

  • Designed the mini-map for applicable, programmable use within the game, creating an exact replica of the map in 2D format.



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