Riftkeeper
Producer
Status:
Completed
Duration:
6 weeks
Play Now:
Summary:
A sci-fi action-adventure game that focuses on an unnamed protagonist and employee with Omniverse Co. who aims to stabilize the three central worlds to save all universes.

My Contributions:
Production & Oversight
As Producer, I supported the project’s execution from concept through implementation, ensuring alignment between creative vision, technical constraints, and team capacity.
Key Contributions
Oversaw production workflows and cross-disciplinary collaboration
Managed documentation to maintain clarity around scope, systems, and goals
Helped prioritize features and tasks to keep development focused and achievable
Supported team communication, feedback cycles, and iteration planning
Team Leadership, Creative Direction, & Documentation
I helped keep the team aligned through clear documentation and hands-on leadership.
Key Contributions
Managed and maintained shared documentation across disciplines
Provided design and narrative oversight during iteration
Supported onboarding and knowledge sharing through clear, accessible docs
Encouraged collaboration and consistent creative direction
Level Design & World Layout
I designed playable spaces that balanced exploration, combat flow, and narrative pacing across three distinct central worlds.
Key Contributions
Created level blockouts to establish scale, flow, and player routing
Designed maps that supported traversal, encounters, and environmental storytelling
Iterated on layouts based on playtesting and team feedback
Ensured levels reinforced progression and player orientation
Level Art Integration
I supported the transition from graybox to playable spaces by applying and organizing assets within levels.
Key Contributions
Applied environmental assets to levels to reinforce world identity and readability
Supported visual cohesion across multi-themed environments
Balanced visual detail with performance and gameplay clarity
Collaborated with artists and designers to maintain consistency
Narrative Design & Dialogue
I contributed to shaping the game’s narrative around an unnamed employee protagonist, corporate control, and multiversal collapse.
Key Contributions
Developed narrative structure tied to the stabilization of each world
Wrote dialogue that reinforced tone, stakes, and player motivation
Integrated narrative beats into level progression and gameplay moments
Ensured story delivery complemented action-adventure pacing







