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Riftkeeper

Producer

Status:

Completed

Duration:

6 weeks

Play Now:

Summary:

A sci-fi action-adventure game that focuses on an unnamed protagonist and employee with Omniverse Co. who aims to stabilize the three central worlds to save all universes.

My Contributions:

Production & Oversight

As Producer, I supported the project’s execution from concept through implementation, ensuring alignment between creative vision, technical constraints, and team capacity.

Key Contributions

  • Oversaw production workflows and cross-disciplinary collaboration

  • Managed documentation to maintain clarity around scope, systems, and goals

  • Helped prioritize features and tasks to keep development focused and achievable

  • Supported team communication, feedback cycles, and iteration planning


Team Leadership, Creative Direction, & Documentation

I helped keep the team aligned through clear documentation and hands-on leadership.

Key Contributions

  • Managed and maintained shared documentation across disciplines

  • Provided design and narrative oversight during iteration

  • Supported onboarding and knowledge sharing through clear, accessible docs

  • Encouraged collaboration and consistent creative direction


Level Design & World Layout

I designed playable spaces that balanced exploration, combat flow, and narrative pacing across three distinct central worlds.

Key Contributions

  • Created level blockouts to establish scale, flow, and player routing

  • Designed maps that supported traversal, encounters, and environmental storytelling

  • Iterated on layouts based on playtesting and team feedback

  • Ensured levels reinforced progression and player orientation


Level Art Integration

I supported the transition from graybox to playable spaces by applying and organizing assets within levels.

Key Contributions

  • Applied environmental assets to levels to reinforce world identity and readability

  • Supported visual cohesion across multi-themed environments

  • Balanced visual detail with performance and gameplay clarity

  • Collaborated with artists and designers to maintain consistency


Narrative Design & Dialogue

I contributed to shaping the game’s narrative around an unnamed employee protagonist, corporate control, and multiversal collapse.

Key Contributions

  • Developed narrative structure tied to the stabilization of each world

  • Wrote dialogue that reinforced tone, stakes, and player motivation

  • Integrated narrative beats into level progression and gameplay moments

  • Ensured story delivery complemented action-adventure pacing



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