Without Regret
Co-Creative Director / 2D Artist
Status:
Release Date Scheduled
Duration:
5 months
Play Now:
Summary:
A single-player, narrative-driven, third-person, top-down 3D game that features psychological horror, dark themes, puzzles, and multiple endings.

My Contributions:
Creative Direction
As Co-Creative Director, I helped define the game’s core vision and tone, ensuring cohesion across narrative, gameplay, and visual presentation. I guided the team in aligning mechanics and aesthetics with the game’s themes, focusing on emotional tension, player choice, and narrative payoff.
Key Contributions
Established tonal pillars for pacing and player experience
Ensured narrative, art, and design supported multiple endings and player agency
Oversaw consistency across systems, visuals, and storytelling
Level Design & Environmental Considerations
I designed and supported levels that reinforced greater game-wide themes, narrative ambiguity, and emotional pacing. Spaces were built to feel melancholy, disorienting, or deceptively familiar, guiding the player’s emotional state as much as their physical movement.
Key Contributions
Designed level layouts that supported smooth pacing, player curiosity, and suspense
Used spatial composition to encourage melancholy and uncertainty
Supported puzzle and objective integration within levels to maintain narrative and emotional continuity
Considered sightlines, player flow, and spatial rhythm to control tension and release
Collaborated with narrative and art to embed story context into environments
Iterated on layouts based on playtesting, readability, and emotional impact
2D Art & Visual Design
I created 2D assets that reinforced mood, clarity, and feedback while integrating seamlessly into a 3D environment.
Key Contributions
Designed 2D emote VFX to communicate emotional states and narrative beats
Created tileable floor textures optimized for modular environments
Developed UI and menu designs that balanced readability with atmospheric tension
Produced design mockups to prototype visual direction and support iteration
Generated 2D cutscene art that produced visual clarity, emotional impact, and narrative cohesion.
Narrative Design
I contributed to shaping a psychologically driven narrative centered on choice, consequence, and unreliable perception.
Key Contributions
Developed narrative structure supporting branching paths and multiple endings
Wrote and refined story beats, environmental storytelling elements, and thematic motifs
Ensured narrative aligned with puzzle design and player progression
Collaborated closely with designers to integrate story into gameplay systems
Designed quests that intertwined narrative discovery with player decision-making
Supported puzzle design that emphasized tension and mechanical cohesion
Balanced player guidance with ambiguity to encourage interpretation and replayability
Marketing and Promotional Design
I developed a cohesive visual identity for Without Regret across marketing materials, translating the game’s psychological and loss-based themes into striking, recognizable assets.
Key Contributions
Designed key art and promotional posters emphasizing tone, symbolism, and narrative intrigue
Created physical-style assets including CD disk and box art to establish a complete, branded presentation
Developed a range of promotional materials for digital and print use, maintaining visual consistency across formats
Balanced readability and visual impact to ensure strong first impressions in storefront and marketing contexts
Reinforced the game’s identity through cohesive typography, color language, and composition
Edited and released the game's trailer.
Team Leadership & Collaboration
I worked cross-disciplinarily to keep production aligned with creative goals while supporting team communication and morale.
Key Contributions
Coordinated between art, narrative, and design disciplines
Provided creative feedback and direction during iteration cycles
Helped scope features realistically within production constraints
Supported a collaborative, feedback-driven team environment











