Fatal Spotlight
Creative Director / Narrative Designer
Studio:
Stage Fright Studios
Genre:
Mystery Thriller
Engine:
Unreal Engine 5
Duration:
5 months
Play Now:
CANCELLED
Summary:
A first-person investigative role-playing game where you play as a detective who finds themself wrapped up in a theatre murder mystery.
Unavailable
My Contributions

Overview
Led a team of 6-8 game designers, developed the full context and scale of the project's narrative, and assisted with art assets.
Contributions:
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Team Leadership
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2D Art
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Narrative Design
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Game Design
Fatal Spotlight (2025), 2D Main Menu mockup
Creative Direction
As Creative Director, I shaped the game’s tonal identity, narrative focus, and player experience, ensuring that mystery, tension, and discovery remained central throughout development.
Key Contributions
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Defined the narrative and atmospheric pillars of the detective experience
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Ensured cohesion between story, level design, lighting, and UI
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Oversaw creative consistency across disciplines
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Guided the team toward a unified noir-inspired investigative tone
Documentation & Team Leadership
I supported development through clear documentation and hands-on leadership.
Key Contributions
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Authored narrative, quest, and UI documentation
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Managed and maintained shared creative references
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Provided feedback and oversight across art, design, and programming teams
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Supported team communication and iterative development
Narrative & Quest Design
I designed a player-driven mystery that rewarded observation, deduction, and player choice.
Key Contributions
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Developed the overarching narrative structure and central murder mystery
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Designed investigative quests focused on clue discovery and interpretation
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Wrote narrative beats that supported non-linear investigation
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Ensured quest flow encouraged player agency and critical thinking
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Created dialogue tracking Excel sheets that accounted for player choice and branching narratives.
Level Design & Environmental Storytelling
I contributed to shaping the theatre space as both a narrative device and a playable environment.
Key Contributions
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Designed levels that supported exploration, investigation, and pacing
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Embedded narrative clues and story beats directly into the environment
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Collaborated across disciplines to align spatial design with story delivery
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Ensured level layouts reinforced tension and discovery
2D UI & Inventory Art
I created 2D assets that supported investigation, clarity, and immersion without breaking tone.
Key Contributions
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Illustrated journal art used for tracking clues and case notes
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Designed inventory art that reinforced period and tone
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Created 2D menu designs aligned with the game’s aesthetic
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Balanced usability with atmospheric presentation
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Designed the team's logo

Fatal Spotlight (2025), dialogue tracking documentation





