Mythkins
Producer / 2D Artist
Studio:
Mythweavers
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Genre:​
Fantasy Sim​
Engine:
Unity Engine 6​
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Duration:
5 months
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Play Now:
N/A​
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Summary:
A cozy, isometric adventure game where players care for mythological creatures and repair their aunt's sanctuary.

My Contributions

Overview
Led a team of 6-8 game designers, developed the full context and scale of the project's narrative, and assisted with art assets.
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Contributions:
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Documentation Management
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Team Leadership
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2D Art
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Narrative Design
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Game Design​
Mythkins (2025), 2D art assets
Production & Project Management
As Producer, I supported the team’s creative goals by keeping development organized, transparent, and achievable. I helped translate vision into actionable plans while maintaining a healthy, collaborative workflow.
Key Contributions
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Created and maintained production documentation to track scope, milestones, and priorities
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Coordinated tasks across art, narrative, and design disciplines
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Helped manage timelines and feature scope to support sustainable development
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Facilitated communication and feedback loops within the team
Narrative Design and Game Writing
I created the overarching narrative for the game, developed the world lore, wrote the in-game dialogue, and directed the flow of the game from beginning to end.
Key Contributions
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Authored narrative documentation to define style, tone, themes, and the world's rules
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Worked with system designers to implement in-game dialogue and branching endings
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Developed the core narrative of the experience to emphasize the theme of captivity and conservation of life and nature.
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2D Character, UI/UX, Background Art
I created character assets designed to be expressive, readable, and animation-ready, and I contributed to building the sanctuary’s warm, inviting world through modular assets and illustrated backgrounds.
Key Contributions
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Designed and illustrated rig-ready 2D character assets with clear silhouettes and cozy appeal, optimized for 2D animation pipelines
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Collaborated with animators to ensure clean deformation and expressive motion
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Designed 2D background and UI/UX assets that reinforced tone, scale, and atmosphere
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Supported world cohesion through consistent color palettes and material language
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Balanced visual detail with gameplay readability
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Worked within the realm of cartography to visualize and create the game's mini map content
Documentation & Pipeline Support
I created clear documentation to support onboarding, consistency, and long-term development.
Key Contributions
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Authored art and narrative documentation to define style, tone, and scope
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Created references and guidelines to maintain visual consistency
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Supported production clarity through accessible, up-to-date documentation
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