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Mythkins

Producer / 2D Artist

 
Studio:

Mythweavers

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Genre:​

Fantasy Sim​

Engine:

Unity Engine 6​

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Duration:

5 months

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Play Now:

N/A​

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Summary:

A cozy, isometric adventure game where players care for mythological creatures and repair their aunt's sanctuary.

Mythkins_Poster.png

My Contributions

2DAssetBreakdown.png

Overview

Led a team of 6-8 game designers, developed the full context and scale of the project's narrative, and assisted with art assets.

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Contributions:

  • Documentation Management

  • Team Leadership

  • 2D Art

  • Narrative Design

  • Game Design​

Mythkins (2025), 2D art assets

Production & Project Management

As Producer, I supported the team’s creative goals by keeping development organized, transparent, and achievable. I helped translate vision into actionable plans while maintaining a healthy, collaborative workflow.

Key Contributions

  • Created and maintained production documentation to track scope, milestones, and priorities

  • Coordinated tasks across art, narrative, and design disciplines

  • Helped manage timelines and feature scope to support sustainable development

  • Facilitated communication and feedback loops within the team

 

Narrative Design and Game Writing

I created the overarching narrative for the game, developed the world lore, wrote the in-game dialogue, and directed the flow of the game from beginning to end.

Key Contributions

  • Authored narrative documentation to define style, tone, themes, and the world's rules

  • Worked with system designers to implement in-game dialogue and branching endings

  • Developed the core narrative of the experience to emphasize the theme of captivity and conservation of life and nature.

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2D Character, UI/UX, Background Art

I created character assets designed to be expressive, readable, and animation-ready, and I contributed to building the sanctuary’s warm, inviting world through modular assets and illustrated backgrounds.

Key Contributions

  • Designed and illustrated rig-ready 2D character assets with clear silhouettes and cozy appeal, optimized for 2D animation pipelines

  • Collaborated with animators to ensure clean deformation and expressive motion

  • Designed 2D background and UI/UX assets that reinforced tone, scale, and atmosphere

  • Supported world cohesion through consistent color palettes and material language

  • Balanced visual detail with gameplay readability

  • Worked within the realm of cartography to visualize and create the game's mini map content

 

Documentation & Pipeline Support

I created clear documentation to support onboarding, consistency, and long-term development.

Key Contributions

  • Authored art and narrative documentation to define style, tone, and scope

  • Created references and guidelines to maintain visual consistency

  • Supported production clarity through accessible, up-to-date documentation

 

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2DCharacterBreakdown.png
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