top of page

The Magician's Tower

A Level Design Demo

Duration: 6 weeks

Completed By: Feb 2026

Engine: Unreal Engine 5

"The Magician's Tower" is an entry-level project incorporating geometry built using brush editing, static meshes, Unreal Marketplace props, lighting, emissions, and level design best practices. Assets not created by me were taken from Fab Marketplace. The demo's style is meant to be low-poly and highly stylized.

Criteria:

  • Create a four-room level in an ABCBD progression path

  • Implement basic player input and jumping using the default Unreal character

  • Have an end position that is three character heights taller than the starting position

  • Use precomputed baked lighting

  • Have some means of switching between day and night

  • Have a general 30-60 second critical path through the space

 

*Voted best in the class for this assignment.

 

Week 1: Initial Map Construction

 

Week 2: Greybox

 

 

Week 3: Critical Path Adjustment

 

 

Week 4 and 5: Asset Population and Lighting

  • Created 2D tile-able stone and wood textures for walls and floors.

  • Started working with lighting to achieve god rays using precomputed lighting scenarios.

  • Populated world with assets from Fab Marketplace.

 

Week 6: Final Touches

TheMagiciansTower_Map2.png
Screenshot 2026-02-07 134049.png
TheMagiciansTower_Map.png
FloorVariants_StoneFloor1.png
FloorVariants_RedWood_2.png
bottom of page