The Magician's Tower
A Level Design Demo
Duration: 6 weeks
Completed By: Feb 2026
Engine: Unreal Engine 5
"The Magician's Tower" is an entry-level project incorporating geometry built using brush editing, static meshes, Unreal Marketplace props, lighting, emissions, and level design best practices. Assets not created by me were taken from Fab Marketplace. The demo's style is meant to be low-poly and highly stylized.
Criteria:
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Create a four-room level in an ABCBD progression path
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Implement basic player input and jumping using the default Unreal character
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Have an end position that is three character heights taller than the starting position
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Use precomputed baked lighting
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Have some means of switching between day and night
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Have a general 30-60 second critical path through the space
*Voted best in the class for this assignment.
Week 1: Initial Map Construction
Week 2: Greybox
Week 3: Critical Path Adjustment
Week 4 and 5: Asset Population and Lighting
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Created 2D tile-able stone and wood textures for walls and floors.
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Started working with lighting to achieve god rays using precomputed lighting scenarios.
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Populated world with assets from Fab Marketplace.
Week 6: Final Touches









